Another important concept for me was to allow for the user to read between the lines. With a game as easy as rock, paper, scissors it's hard to make a confusing guide. Even so, it is feasible. I solved this issue though with making every thumbnail impossible to screw up.
Here it is:
The first row of sketches were my original attempt to create a mostly visual explanation. With as little words as possible and as many pictures as I could manage.
The second row was a more normal take on the guide. This row features mainly headers, and sub-texts with the steps to winning rock, paper, scissors.
Third row and fourth are a combination of the first two. I had about an equal amount of pictures and words in each and I played around with the designs until I got my favorite few images. These ones are not super simple, but simple enough to be minimalistic but leaving no room for error.
Research:
The images I used can be seen in the sketches.
This one in particular:
I took the hand designs in this image and utilized them in almost every sketch I did. I really liked the way the artist made the hands in a very black-and-white concept.
This picture:
This one became the concept behind thumbnails seven and three. I liked the circular design and the way it could be put into the quick-start guide to show how to play the game. Just a simple re-design and some added shapes and it could be the basis of the finished product. It is probably my favorite one to get my idea across.
This final image:
Was the other idea behind seven. The actual rocks, paper and scissors I couldn't really vibe with but in the end it really grew on me. The hand symbols along with the actual objects were an interesting take on it and simple at that. With less than three words between every single image, this picture became the background plan of most, if not all the thumbnails.
All these images were crucial in the ten designs I presented, even though some are better than others.




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