The finished product was this:
The title of the game is there and the classic "press start" that you see in almost every game. I wanted it to be simple and to represent the type of game it was. That's why I kept it simple and added the main character, Roland, walking way off in the background. The player can follow the footprints in the sand to his position.
The colors I used were the same as before. A lot of yellows, some oranges, and a ton of browns. This was to give the planet and landscape the desert feel. I wanted the viewer to think that there was constantly dust and sand blowing around. That this was not any normal desert, that this "alien" desert was much harsher than we are used to here.
Here are the concept images:
The second image I cropped the sky and planets out of and then added them to the background of the first. I moved everything over in the skyline and took the colors ad blended them. The colors in the first picture I used more than the second because I wanted more of a familiar desert feel. Not that I didn't want it to feel Alien (that is always my goal) but I want the player to instantly realize this is a desert planet.
I then added the text and placed Roland at the end of the footprints with a blur. This made him look further away and more mysterious. I really liked the particular way he turned out.



I like the images you used to make the background. I think you did a great job with making the viewer feel like "hey, looks familiar" but then you have this huge moon which makes me feel like I'm somewhere different then earth.
ReplyDeletei really like the seamless link between the 2 images. it works perfectly as one image and originally i didn't even realize it was 2 images photoshopped together. animation on this would be fun because you could just show dust travelling across the desert and the footprints slowly fading away.
ReplyDeleteThe background itself looks great, and it would look even better in motion. I think you should experiment with more fonts and try to find one that fits perfectly with the tone of the game.
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