Tuesday, November 12, 2013

Wk11 Maze Texture Final Phase

I finished up my maze and actually decided to change a lot because why not.

Took a little bit of a more heaven-like/space/psychedelic theme that I found actually worked out pretty well. Gave it a cool feel. I used a bunch of different tools like the galaxy shader to give the maze a lot of 3D images.

Hallway:


Overhead view of the space walkway:


I decided to change the rooms to have an element/theme. Here is a grass/forest/peace room:



I made it so that not being able to go a certain way in the maze was blocked by elements, not just doorways.

Such as my desert/fire element room:



And my doorways are wormholes, and each door goes to a different dimension:


and here it is as a whole:


2 comments:

  1. yea well done, to upgrade, your lighting is blown out in some areas. really focus on using point lights with quadratic falloff since each room is lite so differently.

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