For my next transformation I will be taking my title screen and revamping it to make it better,
I, of course, loved my original design but now that I have more time I want to make it 1000X better.
I was looking heavily into Red Dead because the game plot and content were so similar.
My original title screen was actually very similar to this because it had the landscape with the title above it and nothing else.
I want to go this route with my design but add more animation and make it more professional looking.
Thursday, November 21, 2013
Tuesday, November 19, 2013
WK13 Upgrade
And this time I again tweaked the poster/game-box.
As I said last week here was my original design:
Here was my upgrade from working on it early during the research phase:
As I said last week here was my original design:
Here was my upgrade from working on it early during the research phase:
And here is my final design:
Thursday, November 14, 2013
WK12 Upgrade Research Phase
I decided to take my old game poster design and upgrade it. I started looking at other game posters like Red Dead Redemption which had a very similar plot and game design to mine:
I began tweaking the original design which is this:
I thought it came off pretty well and gave it a much more gunsliger-ish vibe.
I began tweaking the original design which is this:
and tweaked it into this:
Tuesday, November 12, 2013
Wk11 Maze Texture Final Phase
I finished up my maze and actually decided to change a lot because why not.
Took a little bit of a more heaven-like/space/psychedelic theme that I found actually worked out pretty well. Gave it a cool feel. I used a bunch of different tools like the galaxy shader to give the maze a lot of 3D images.
Hallway:
Overhead view of the space walkway:
I decided to change the rooms to have an element/theme. Here is a grass/forest/peace room:
I made it so that not being able to go a certain way in the maze was blocked by elements, not just doorways.
Such as my desert/fire element room:
And my doorways are wormholes, and each door goes to a different dimension:
and here it is as a whole:
Took a little bit of a more heaven-like/space/psychedelic theme that I found actually worked out pretty well. Gave it a cool feel. I used a bunch of different tools like the galaxy shader to give the maze a lot of 3D images.
Hallway:
Overhead view of the space walkway:
I decided to change the rooms to have an element/theme. Here is a grass/forest/peace room:
I made it so that not being able to go a certain way in the maze was blocked by elements, not just doorways.
Such as my desert/fire element room:
And my doorways are wormholes, and each door goes to a different dimension:
and here it is as a whole:
Thursday, November 7, 2013
WK12 Research Phase
When I add all the textures and what-not into my design I want it to look just as colorful and creative as I had it before.
Here are some textures I wanted to imitate:
Katamari Damacy
and Child of Eden:
I wanted to blend the psychedelic themes of KD with the colorful visuals of Child of Eden
Here are some textures I wanted to imitate:
Katamari Damacy
and Child of Eden:
I wanted to blend the psychedelic themes of KD with the colorful visuals of Child of Eden
Tuesday, November 5, 2013
Maya Maze Final Design
my final design became a complete work of psychedelic anomaly and colorful images.
Here is it in a few angles:
Here is it in a few angles:
The way it is designed all the rooms are completely disorienting and distracting with images blending into each other with color schemes and patterns. Each picture is basically a pattern that continues as well as a few images that show symbolic pictures that the person can interpret in their own way.
Maze Concept Phase - Maya
Here are the three image panels I will be using for my final design scheme:
Taken from these images:
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