Tuesday, October 22, 2013

Pixel Art Research/Final Stage

My finished product for my pixel art took me ridiculously long to do. I gave up several times on other concepts because they were just too tedious and photoshop was being stubborn (or I was, who knows.)

I used this concept image to build off of:


I wanted to develop the pixel art based on a scene in the story when the player walks through a town in the plane you are on. Since this world is very similar to the Old West In America I wanted to take the picture from that time period. Although this is animated the basic idea stays. 

Now of course I had to change it up because I wasn't on Earth, I was on the Outworld. Therefore I changed the designs to better suit this idea. Now, I didn't change it a lot but enough to make it not look like anything we have here. 



This picture was very low resolution that's why it looks blurry. Here is it in is actual state:


and here's it blown up:


I thought it came out pretty well. 






6 comments:

  1. yo man really chill pixel art image. looks like it belongs in like pokemon or some pokemon style western game with roland in it.

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  2. I like the idea, and the general theme to the game. Just get it into pixel and you should be good.

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  3. your saloon looks very original and western. I like the colors you used and symmetry. I think your building could benefit from some good sense of depth to reinforce it

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  4. This came out pretty great! I love the detail you put into the zigzag design on the doors and sign of the building.

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  5. I really like the simplicity of what you did. It truly resembles pixel art to the definition. I think it came out really well and the colors you used really gives it the western feeling. Awesome

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  6. definitely a really cool asset this week. to upgrade, increase the size of your asset so you have more room to work with. then you can build out one side and the top to make it in perspective like a cube. this would also give you more room to add more details in all its parts.

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