Thursday, December 5, 2013

WK 14 Concept Phase

For the last project I will be redoing my title screen. I want to re-do it for the final project because I was going to do it last week but ended up deciding otherwise.

I really want to add some aesthetics to my screen. While brown, black and yellow seem to b the unifying colors of my video palette, they are ultimately boring and repetitive. I want to add in some layers of color.

Even games like Red Dead Redemption had random bursts of variety.


Tuesday, December 3, 2013

WK14 Upgrade Project 2

This time I decided to actually redesign my logo. I was planning on initially doing a re-work of the title screen but I got an idea for the logo and wanted to go with that instead.'

I wanted it to show the player/main character falling into a type of "portal." This is the dual representation of how the player becomes engrossed in the game, as well as how the main character used dimensions to create things and move around.

Also the "portal" is the pupil of an eyeball. You are falling into a dimension of your own being. You are seeing and experiencing at the same time. Here it is:


Thursday, November 21, 2013

Wk13 Concept Phase

For my next transformation I will be taking my title screen and revamping it to make it better,

I, of course, loved my original design but now that I have more time I want to make it 1000X better.

I was looking heavily into Red Dead because the game plot and content were so similar.



My original title screen was actually very similar to this because it had the landscape with the title above it and nothing else.

I want to go this route with my design but add more animation and make it more professional looking.

Tuesday, November 19, 2013

WK13 Upgrade

And this time I again tweaked the poster/game-box.

As I said last week here was my original design:



Here was my upgrade from working on it early during the research phase:


And here is my final design:



Thursday, November 14, 2013

WK12 Upgrade Research Phase

I decided to take my old game poster design and upgrade it. I started looking at other game posters like Red Dead Redemption which had a very similar plot and game design to mine:


I began tweaking the original design which is this:

  

and tweaked it into this:

 
I thought it came off pretty well and gave it a much more gunsliger-ish vibe.


Tuesday, November 12, 2013

Wk11 Maze Texture Final Phase

I finished up my maze and actually decided to change a lot because why not.

Took a little bit of a more heaven-like/space/psychedelic theme that I found actually worked out pretty well. Gave it a cool feel. I used a bunch of different tools like the galaxy shader to give the maze a lot of 3D images.

Hallway:


Overhead view of the space walkway:


I decided to change the rooms to have an element/theme. Here is a grass/forest/peace room:



I made it so that not being able to go a certain way in the maze was blocked by elements, not just doorways.

Such as my desert/fire element room:



And my doorways are wormholes, and each door goes to a different dimension:


and here it is as a whole:


Thursday, November 7, 2013

WK12 Research Phase

When I add all the textures and what-not into my design I want it to look just as colorful and creative as I had it before.

Here are some textures I wanted to imitate:

Katamari Damacy


and Child of Eden:


I wanted to blend the psychedelic themes of KD with the colorful visuals of Child of Eden