Tuesday, October 29, 2013

Wk09 Maze Design Final Stage

I love my final design. I actually love it more than anything I've made in the class so far. I think because of all the vibrant colors and designs in my maze.

Here is my finished product:



The concept images I used I changed. I initially wanted to include space in whatever I did but I decided it wouldn't make sense last minute. Here are the other concept images:





Thursday, October 24, 2013

Maze Concept

For my maze design I decided to take a completely different theme than that of my previous game design (The Gunslinger.) I wanted to mix it up so I wanted to make the maze as trippy and psychedelic as possible. I wanted people to enjoy the visuals more than the actual maze. Something along the lines of this:



  Blended with this:


This makes it so not only is the maze super trippy and stunning to look at, but also much harder when your sense of perception is constantly being skewed by the changing colors and shapes. Now I don't know if I have the graphical ability to pull this off but if nothing else I want to make it as colorful as possible.

Here are my three Maze Designs:

Easy:


Medium:


Hard:


I will try to incorporate these designs into the mazes.

Tuesday, October 22, 2013

Pixel Art Research/Final Stage

My finished product for my pixel art took me ridiculously long to do. I gave up several times on other concepts because they were just too tedious and photoshop was being stubborn (or I was, who knows.)

I used this concept image to build off of:


I wanted to develop the pixel art based on a scene in the story when the player walks through a town in the plane you are on. Since this world is very similar to the Old West In America I wanted to take the picture from that time period. Although this is animated the basic idea stays. 

Now of course I had to change it up because I wasn't on Earth, I was on the Outworld. Therefore I changed the designs to better suit this idea. Now, I didn't change it a lot but enough to make it not look like anything we have here. 



This picture was very low resolution that's why it looks blurry. Here is it in is actual state:


and here's it blown up:


I thought it came out pretty well. 






Thursday, October 17, 2013

Pixel Art Final

My final design:



The gun took me absolutely forever to do. And the black handle was a little hard to do but overall I'm happy with it.

Monday, October 14, 2013

Research Phase for Line Graphics

I decided the choose a revolver for my pixel art project. I did this because there wasn't a whole lot I could of used to make into pixel art. The game takes place in the desert so besides a Mesa or maybe a cactus there isn't a whole lot of inanimate objects I could use. I figured the guns were probably the most well recognized and important tools in the game and therefore should be my first priority.

Here is the background image I used:


As you can see it was an Old West style revolver just like the main character uses in The Gunslinger. The details aren't that important but it was this style gun that I want to the main weapon.

I took it and made it into a frame with a palette:



I'm not sure why the image has different lines dark and other lighter. On photoshop it looks much better, I will try to fix it for thursday but for now the basic elements are there. The colors I used also directly correlate to the background and landscape of the game. Much like the environment that Roland is in, the gun has the same basic colors of the desert (yellow, brown, grey, black.) I wanted this to be a direct representation of that.

Here I think I fixed it:


Tuesday, October 8, 2013

Final Phase of Logo + Sketch's

It took me a long time to come up with this idea. I didn't really like a lot of the designs I had created and even now still don't know what I think is best. I like the one I made in concept, but I'm not sure how well it would work in reality (on the cover of a game/poster.)




I felt this at least accurately describes the game. With the left side having Roland, the Gunslinger and the right having "the man in black" aka his bounty target. I added the two guns because they are Roland's and are both pointing at the target. The crow is another use of symbology to describe Roland and the death he brings with him. I'm not quite sure yet how I would change it in the future but we will see.

Tuesday, October 1, 2013

I finished my title screen for my game the Gunslinger. I wanted it to be a gradual fade in because it wouldn't make sense to have a flashy screen or colorful font. The game is based around Bounty Hunting and being alone. So I wanted it to best describe it.





And I went ahead and made the ONLY other start screen in the game. (Until a new target comes up.) This will be what you see after you press start and then after that the player just jumps into the game.